Unity 3D has become a fantastic platform for game development. It has an easy to use editor, and the simplest 3D asset import capabilities of any game engine. Workflows for game development have just gotten easier. While at the same time Unity 3D hasn’t sacrificed any of the advanced capabilities of the other game engines. Unity 3D is the game development platform which enables you to deploy your games across iPhone, Android, Wii, PC / Mac, and even online. And soon they will be adding the major consoles such as Xbox and PS3 into the mix. Come join us if you are interested in learning more about this great game development environment and sharing your efforts in the game development space. There will be plenty of opportunities to collaborate on new game projects! All skill types (artist, programmers, designers) and skill levels are welcome to participate!
I revisited local space movement again because even though the movement worked fine on smaller ships I never tested out how a larger ship would look. I never really properly implemented ship rotation well. I was simply just setting the game object’s rotation to the direction of the current velocity which was fine for small ships that were already moving but for larger ships and for ships that did an about face there were issues. So last night I set out to fix rotations AND fix how larger ships moved.